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It all depends on how multiplayer is set up. Co-op multiplayer would work well if it involved a spin-off story that maybe took place during the same time period of ME3. But then it'd have to be crafted in a way where it'd be functional for a single person, too. I hate when games, namely Splinter cell, feature a co-op story option, but make it so it can only be played with co-op, making people who're late jumpers miss out on the content because they can't find any games because their rank is too low or don't know the layout of everything. Competitive multiplayer could work too since aiming and accuracy are no longer dependent on in-game dice rolls anymore. Either way, people fear multiplayer because they assume that it's going to impact the single player experience. Look at the reaction to Uncharted 2, for example.
However, multiplayer didn't do anything to the solo game of UC2. And in the case of MGS4, and more recently, Medal Of Honor, the multiplayer portion of the game was handled by an entirely different development team. Which means, if ME3 ended up with some sort of multiplayer component, which I doubt (people are taking EA's online initiative out of context since it started with Dragon Age and ME2, both of which have online connectivity, yet lack multiplayer [DA2 is the same way, and all games after DA1 have some sort of online connectivity]), in all likelihood, it'd be handled by another of Bioware's teams, or maybe externally and done by another EA team with more experience working with online multiplayer. The big argument here is clearly 'as long as it doesn't subtract from single player development'. I certainly don't blame those, and they do seem to be the majority from the looks of it, for saying that.
It therefore stands to reason the important question is 'does adding multiplayer actually subtract from single player development efforts?' I'm guessing there are two main elements involved in the process. These are budget and timescale. Gt I9060 Firmware. Both can be stretched out, but only to a certain extent. Simply put, adding an element (such as mutliplayer) without compromising the rest will require more development time, and therefore more money too. Either the same studio does them both, in which case the game will take longer to complete, or they outsource one component to another studio, in which case it will simply cost more money. Now if a developer is happy enough to still sell the game at the same retail price as it would have without the additional elements, effectively cutting into the revenue/profits, then this would be their choice and I could not argue with that.

Anything else however would be disastrous. Of course, that still leaves the argument that this other studio could have spent its time on the single player portion as well, which brings my nicely to the next point. I would like to presume that most developers, especially Bioware, have the entire single player portion thought out already. This would mean that even if they had decided to not include multiplayer, the single player would not have been different anyway.
Again, if this sort of development process is followed that would be fine, but is that indeed the case? I just can't help but think that regardless of how complete they say the single player is and not to worry so much, that any time spent on multiplayer could have otherwise been spent adding another level in the single player game, or a mini-game, or a couple of other planets and side missions, collectables, armours, weapons, who knows. I certainly don't want the single player game being delayed because they've had to spent time developing the multiplayer, and I also certainly don't want cutbacks being made in the single player because too much budget ended up going into the multiplayer either. If I ever read a headline that says 'Mass Effect 3 pushed back into 2012 due to multiplayer needing more polish', I will blow my top. In fact, for all we know the release date might have been earlier than the end of this year if focus was purely on single player. Any input or corrections appreciated. I think there's potential for a genuinely cool multiplayer mode.