Essential Jmf Java Media Framework Pdf

Controller States. State Transitions.
Book information and reviews for ISBN:,Essential JMF - Java Media Framework by Rob Gordon. Building Scalable and High Efficient Java Multimedia Collaboration. You can download the paper by clicking the button above. What is the Java Media Framework API (JMF)?
State Transition Methods. Controller State Transition Methods. Clock State Transition Methods. Controller Events. Transition Events.
Change Events. Close Events. Control Events. Controller Events Class Hierarchy. Stopping a Player. Controller State Machine In Action. The StateChanger Example.
Identifying Controller State. Getting Controller Status. Controller Duration. Restriction s on Method Invocation.
Events, Errors, and Exceptions. Media Errors. Media Exceptions. More from the EJMF Toolkit. The StateWaiter Class. BlockingPlayer Example. Asynchronous Stop and Deallocate.
Explicit Synchronization: The Building Blocks. Sharing a TimeBase. Accommodating Start Latency. Tracking State Changes. Rate, Media Time, Stop Time and Explicit Synchronization. Explicit Synchronization: An Example.
XSync: A Class for Explicit Synchronization. XSListener: A ControllerListener for Explicit Synchronization. Starting Multiple Players with syncStart. An Augmented SyncStartStrategy? Running XSync.
Synchronization Using addController. Adding a Controller. Managing Slave Co ntrollers. Removing a Controller. AddController Synchronization: An Example.
Which Control Panel? Running ACSync. A Discussion of Trade-Offs. Java Home Path Catia V6 more.
Forward vs Backward Transitions. To Thread or Not to Thread. Asynchronous Forward Transitions. Synchronous Backward Transitions.
Changing the Default Thread Behavior. Playing It (Thread-)Safe. Synchronizing the Forward Transitions.
Using the ThreadQueue Class. Synchronizing the Backward Transitions. Action/doAction Revisited. Realizing the AbstractController.
The synchronousRealize Method. Prefetching the AbstractController. The synchronousPrefetch Method. SyncStarting the AbstractCo ntroller. The synchronousSyncStart Method.
Blocking the Current Thread Until the Playback Start Time. Stopping the AbstractController. More Than One Way to Stop.
The Last Stop: End of Media. Deallocating the AbstractController. Hubbub My Little Pony Games more.
Closing the AbstractController. Why a Player? Player Functionality. Augmenting the action/doAction Model. Player Components and Controls. The Visual Component.
The Control Panel Component. The GainControl.
Acquiring the Media: DataSource Support. Good Traffic Ware For Fs2004 Aircraft. Relaxed Restrictions on Clock Methods. A More Flexible setMediaTime. A More Flexible setRate. Further Relaxation: The start Method. The synchronousStart Method. Adding a Managed Controller.
Removing a Managed Controller. Implications of Managed Controller Support. Player D uration. Calculating the Aggregate Duration. Getting the Aggregate Duration. Player Start Latency.
Calculating the Aggregate Start Latency. Putting the Algorithm into Practice. Setting the Media Time. Setting the Rate. Getting the Managed Controllers. Four Steps to a Custom Player.